00:00
00:00
plaguedocgames

66 Game Reviews

11 w/ Responses

It's a bit frustrating but its a fun concept.

The input feels a bit clunky to me and the music is aight. Still fun and the art is amazing

Can't progress the game. Stuck choosing a costume and pressing 1P to start does not work. I am on a pc

Thetageist responds:

I tried to upload an old version of the game, but it doesn’t work. Hold tight, fixes are on the way.

The cryptic controls don't help much but the visuals and music are still neat. How do you fight against bears (Btw, to those who are having trouble, click on the apples)?

QuaintVolod responds:

Thanks! To fight bears you should press space.

Fun, but the helicopter boss was annoying. The insta-death walls, the sensitive movement, the random feel of the helicopter's bullets were frustrating. Aside from that, this is a pretty neat demo. The controls are responsive and I'm always moving on my feet, say for after I kill the enemies to catch a breather.

TeamLumba responds:

ok yeah defo changing the helicopter boss lol

A bit too slippery for my liking but its a fun game

Neat little puzzle game. The fact that I can't just enter the plant again forces my monkey brain to think my choice lol

I wanna see where this story goes. The humor is good and the boss fight did a neat job in teaching me how to parry. Maybe more enemy variety and jumping could add some more meat to this fun experience, tho i guess you can't kick nuts in the air.

RaidenKramata responds:

I will do that in the next update, hope you'll stick around to play it once it comes out

Playing this prototype, there is something here but it needs a heavy amount of polish. I would say that the platforming is somewhat stiff, sometimes not registering both horizontal and vertical movement at once, and it was easy to get stuck in enemies. The shield also had a problem where I had to hold the throw button in the air instead of just tapping it like on the ground (I'm also positive that crouching doesn't bring the shield down with you, leading to vulnerability to lower enemies and also inconsistency for getting back up).
Despite that, there is potential for a mechanic. Maybe a more streamlined system with the shield throw (maybe getting rid of back blocking due to redundancy), some polish in making the platforming more satisfying and the inputs more responsive should result in something great. I also recommend perhaps experimenting with what throwing a shield can do in terms of platforming.

Sorcrino responds:

Thanks for the feedback, I'll be sure to try it out while I fix the issues with the current build.

A solid challenging game, though I wish I can change the control scheme a bit to more smoothly pull off combos.

Joined on 7/28/20

Level:
26
Exp Points:
7,113 / 7,510
Exp Rank:
5,667
Vote Power:
6.75 votes
Rank:
Town Watch
Global Rank:
67,401
Blams:
0
Saves:
106
B/P Bonus:
2%
Whistle:
Normal
Medals:
594